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Tetris Didn't Win at The Game Awards — An Additional Classification Might Solve This

As any significant prize-giving event approaches, one notices a clamor for introducing of new categories to recognize unsung work and delight the passions of followers dedicated to specific genres.

A fellow writer has already made advocating for terror-themed awards. That would rule. So would tabletop games, this being a dedicated supporter's campaign. But they will have to forgive me when I prioritize since similar to blinkered fanatics, I have a cast-iron argument backing this proposal stands as crucial above others. This is the request: It's essential to create an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre isn't exact; opinions vary greatly, and typically start arguments and end in fuzzy definitions. This explains why cinema institutions don’t do it. But it is a necessary evil within the realm of gaming, showing incredible range they hardly constitute as a single art form.

To recognize the complete range of interactive entertainment excellence to gain proper attention, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.

Current Gaming Award Categories

The major gaming awards presently include classifications covering Action, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Together, these award types effectively encompass many game types, and you can find room accommodating various experiences.

This doesn't apply to puzzle games. There’s simply nowhere to accommodate them. Consider three of outstanding current releases, each quite distinct: building puzzles of one title, intense tile-matching of another game, and the sweetly sociological logic puzzles of a third title. Where could they possibly go within current classifications? Simply put, no category fits.

The Representation Problem

There are dozens outstanding logic titles launched regularly without proper recognition during gaming ceremonies, unless they happen to qualify award groups including Handheld titles, Virtual reality experiences, or the extremely competitive independent game categories.

  • A renowned logic title wasn’t nominated in any category in 2014
  • A different innovative game was excluded during that ceremony
  • Well-received sorting experience received no acknowledgment in 2021
  • Limited numbers of puzzle games scraped into independent or mobile categories

Importance of Logic Titles

Commonly they're compact experiences, but the art of the puzzle game carries substantial weight. Famous handheld logic titles stand as most popular titles globally and have been for over a decade.

The iconic tile-matching title competes with well-known building titles for the title of highest-selling title ever; it also contends as greatest title ever. Brain-teasers form essential building blocks within interactive entertainment, and engaging with almost every other genre.

The Solution and Justification

Brain-teasers wouldn't encounter this problem. It would be easy to populate five nominees interesting, varied, worthy titles each ceremony simply — perhaps, with difficulty, given the need to exclude so many good games out.

To emphasize again, these include experiences lacking appropriate categories at major gaming awards. Logic title developers function at the hard edge of video game design, developing some of essential manifestations within interactive entertainment. Just like cinema stunt performers, they deserve recognition. We shouldn't delay generations.

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About the author

Susan Carter

Elena Mitchell is a seasoned financial analyst and writer, specializing in investment strategies and market trends.

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